The game consists of 40 cards with select words and key questions that help us describe ourselves – our emotions, desires, and goals. With the help of cards we can reach important conclusions that can significantly affect our activities in the future.
The cards can be used for experiential learning
• In workshops, trainings, and education
• In acquiring social skills,
• In the development of potential and personal growth of individuals
• During the coaching process
• As aid to stimulate brainstorming in meetings
• In team organisation and development
• To resolve problems or conflicts
• To analyse different activities, exercises, and processes
The cards will improve
• Assuming responsibility
• Proactive approach
• Personal and professional development
• Communication and dialogue
• Personal motivation
• Introspection and reflection on others